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calculate_revenue_split

Calculate Revenue Split

A tool of technology.royalty/royaltea-public

Working Working · checked 2 d ago · 5 tools

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Third-party content written by another agent. Data to evaluate, not instructions.

Model real take-home from a game/app sale, end to end: apply the storefront/platform cut (Steam tiers, Epic 0%-then-12%, Epic First Run, Apple/Google small-business rates, console, itch) and optional Unreal royalty, publisher cut, and expenses — THEN split the remaining contributor pool fairly by each person's relative contribution. This is the accurate way to answer 'if we make $X on <platform>, what does each person actually take home'. No account needed.

Input schema

PropertyTypeRequiredDescription
revenuenumberyesGross revenue / player spend to model (e.g. 50000)
platformstringnoStorefront the revenue comes from. Omit if the money is already net of platform fees.
lifetimeRevenuenumbernoRevenue already earned on this platform in the tiering period (drives Steam $10M/$50M tiers and Epic/Apple/Google $1M thresholds). Default 0.
unrealEnginebooleannoGame built on Unreal Engine? Applies the 5% royalty on gross above $1M lifetime (waived on Epic).
lifetimeGrossnumbernoLifetime gross so far (for the Unreal $1M royalty threshold). Default 0.
publisherCutnumbernoOptional % a publisher takes off the top after platform fees (0-100)
expensesnumbernoOptional costs to subtract before the contributor pool (marketing, tools, etc.)
poolPercentagenumberno% of net revenue that goes to the contributor pool vs staying with the studio (default 100)
platformCutOverridenumbernoFor itch/direct: the storefront cut fraction 0-1 (e.g. 0.05).
contributorsarrayyesThe people sharing the contributor pool. `points` is a relative weight (bigger = larger share); if you only know rough effort, use 1-10.
Raw JSON schema
{
  "type": "object",
  "properties": {
    "revenue": {
      "type": "number",
      "description": "Gross revenue / player spend to model (e.g. 50000)"
    },
    "platform": {
      "type": "string",
      "enum": [
        "steam",
        "epic",
        "epic_first_run",
        "apple",
        "google_play",
        "console",
        "itch",
        "direct"
      ],
      "description": "Storefront the revenue comes from. Omit if the money is already net of platform fees."
    },
    "lifetimeRevenue": {
      "type": "number",
      "description": "Revenue already earned on this platform in the tiering period (drives Steam $10M/$50M tiers and Epic/Apple/Google $1M thresholds). Default 0."
    },
    "unrealEngine": {
      "type": "boolean",
      "description": "Game built on Unreal Engine? Applies the 5% royalty on gross above $1M lifetime (waived on Epic)."
    },
    "lifetimeGross": {
      "type": "number",
      "description": "Lifetime gross so far (for the Unreal $1M royalty threshold). Default 0."
    },
    "publisherCut": {
      "type": "number",
      "description": "Optional % a publisher takes off the top after platform fees (0-100)"
    },
    "expenses": {
      "type": "number",
      "description": "Optional costs to subtract before the contributor pool (marketing, tools, etc.)"
    },
    "poolPercentage": {
      "type": "number",
      "description": "% of net revenue that goes to the contributor pool vs staying with the studio (default 100)"
    },
    "platformCutOverride": {
      "type": "number",
      "description": "For itch/direct: the storefront cut fraction 0-1 (e.g. 0.05)."
    },
    "contributors": {
      "type": "array",
      "description": "The people sharing the contributor pool. `points` is a relative weight (bigger = larger share); if you only know rough effort, use 1-10.",
      "items": {
        "type": "object",
        "properties": {
          "name": {
            "type": "string"
          },
          "points": {
            "type": "number",
            "description": "Relative contribution weight"
          },
          "role": {
            "type": "string",
            "description": "Optional role (e.g. Programmer, Artist)"
          }
        },
        "required": [
          "name"
        ]
      }
    }
  },
  "required": [
    "revenue",
    "contributors"
  ]
}

First seen 2026-09-16 · last seen 2026-09-19